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When doing anything with Java, you need to know your Java words — those programming words, phrases, and nonsense terms that have specific meaning in the Java language, and that get it to do its thing.

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The Words in a Java Program

When you write a Java program, you can divide the program’s words into several categories. This cheat sheet tells you all about those categories.

Keywords

The Java programming language has 50 keywords. Each keyword has a specific meaning in the language. You can’t use a keyword for anything other than its pre-assigned meaning.

The following table lists Java’s keywords.

KeywordWhat It Does
abstractIndicates that the details of a class, a method, or an interface are given elsewhere in the code.
assertTests the truth of a condition that the programmer believes is true.
booleanIndicates that a value is either true or false.
breakJumps out of a loop or switch.
byteIndicates that a value is an 8-bit whole number.
caseIntroduces one of several possible paths of execution in a switch statement.
catchIntroduces statements that are executed when something interrupts the flow of execution in a try clause.
charIndicates that a value is a character (a single letter, digit, punctuation symbol, and so on) stored in 16 bits of memory.
classIntroduces a class — a blueprint for an object.
constYou can’t use this word in a Java program. The word has no meaning but, because it’s a keyword, you can’t create a variable named const.
continueForces the abrupt end of the current loop iteration and begins another iteration.
defaultIntroduces a path of execution to take when no case is a match in a switch statement.
doCauses the computer to repeat some statements over and over again (for instance, as long as the computer keeps getting unacceptable results).
doubleIndicates that a value is a 64-bit number with one or more digits after the decimal point.
elseIntroduces statements that are executed when the condition in an if statement isn’t true.
enumCreates a newly defined type — a group of values that a variable can have.
extendsCreates a subclass @@md a class that reuses functionality from a previously defined class.
finalIndicates that a variable’s value cannot be changed, that a class’s functionality cannot be extended, or that a method cannot be overridden.
finallyIntroduces the last will and testament of the statements in a try clause.
floatIndicates that a value is a 32-bit number with one or more digits after the decimal point.
forGets the computer to repeat some statements over and over again (for instance, a certain number of times).
gotoYou can’t use this word in a Java program. The word has no meaning. Because it’s a keyword, you can’t create a variable named goto.
ifTests to see whether a condition is true. If it’s true, the computer executes certain statements; otherwise, the computer executes other statements.
implementsIndicates that a class provides bodies for methods whose headers are declared in an interface.
importEnables the programmer to abbreviate the names of classes defined in a package.
instanceofTests to see whether a certain object comes from a certain class.
intIndicates that a value is a 32-bit whole number.
interfaceIntroduces an interface. An interface is like a class but, for the most part, an interface’s methods have no bodies.
longIndicates that a value is a 64-bit whole number.
nativeEnables the programmer to use code that was written in a language other than Java.
newCreates an object from an existing class.
packagePuts the code into a package — a collection of logically related definitions.
privateIndicates that a variable or method can be used only within a certain class.
protectedIndicates that a variable or method can be used in subclasses from another package.
publicIndicates that a variable, class, or method can be used by any other Java code.
returnEnds execution of a method and possibly returns a value to the calling code.
shortIndicates that a value is a 16-bit whole number.
staticIndicates that a variable or method belongs to a class, rather than to any object created from the class.
strictfpLimits the computer’s ability to represent extra large or extra small numbers when the computer does intermediate calculations on float and double values.
superRefers to the superclass of the code in which the word super appears.
switchTells the computer to follow one of many possible paths of execution (one of many possible cases), depending on the value of an expression.
synchronizedKeeps two threads from interfering with one another.
thisA self-reference — refers to the object in which the word this appears.
throwCreates a new exception object and indicates that an exceptional situation (usually something unwanted) has occurred.
throwsIndicates that a method or constructor may pass the buck when an exception is thrown.
transientIndicates that, if and when an object is serialized, a variable’s value doesn’t need to be stored.
tryIntroduces statements that are watched (during runtime) for things that can go wrong.
voidIndicates that a method doesn’t return a value.
volatileImposes strict rules on the use of a variable by more than one thread at a time.
whileRepeats some statements over and over again (as long as a condition is still true).

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Literals

In addition to its keywords, three of the words you use in a Java program are called literals. Each literal has a specific meaning in the language. You can’t use a literal for anything other than its pre-assigned meaning.

The following table lists Java’s literal words.

LiteralWhat It Does
falseOne of the two values that a boolean expression can possibly have.
nullThe “nothing” value. If you intend to have an expression refer to an object of some kind, but the expression doesn’t refer to any object, the expression’s value is null.
trueOne of the two values that a boolean expression can possibly have.

The keywords and literal words are all called reserved words because each of these words is reserved for special use in the Java programming language.

Restricted keywords

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With the release of Java 9, the language has ten new words called restricted keywords. A restricted keyword has a specific meaning in the language, but only if you use that word in a specific way. For example, if you write

requires other.stuff;

you tell Java that your program won’t run unless it has access to some other code (the code contained in other.stuff). But if you write

int requires = 10;

then requires is an ordinary int variable.

The following table lists Java’s restricted keywords.

Restricted KeywordWhat It Does
exportsIndicates that the code in a particular package is available for use by code in other modules.
moduleA bunch of packages.
openIndicates that all the packages in a module are, in a certain way, available for use by code in other modules.
opensGets access to all the code in another module. This access uses Java reflection (which tends to be messy).
providesIndicates that a module makes a service available.
requiresIndicates that the program won’t run unless it has access to the some other code.
toNames the code that has permission to use a particular piece of code.
transitiveWhen my code requires use of the A code, and the Z code requires use of my code, the word transitive means that Z code automatically requires A code.
usesIndicates that a module uses a service.
withSpecifies a particular way of using a service.

Identifiers in the Java API

The Java API (Application Programming Interface) has thousands of identifiers. Each identifier is the name of something (a class, an object, a method, or something like that). These identifiers include System, out, println, String, toString, JFrame, File, Scanner, next, nextInt, Exception, close, ArrayList, stream, JTextField, Math, Random, MenuItem, Month, parseInt, Query, Rectangle, Color, Oval, paint, Robot, SQLData, Stack, Queue, TimeZone, URL, and so many others.

You can reuse any of these names for any purpose in your code. But if you do, you might have trouble using a name with its normal meaning from the Java API. For example, you can write

int System = 7;

java.lang.System.out.println(System);

But you can’t write

int System = 7;

System.out.println(System);

Identifiers that you (the programmer) declare

In your own Java program, you can make up names to your heart’s delight. For example, in the code

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double multiplyByTwo(double myValue) {

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}

the names multiplyByTwo and myValue are your very own identifiers.

When you create a new name, you can use letters, digits, underscores (_), and dollar signs ($). But don’t start the name with a digit. If you try to start a name with a digit, Java replies with a “Please don’t do that” message.

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